﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Etapa1.SteeringExperiments
{
    public enum SteeringState
    {
        Active,Innactive
    }


    public class Steering
    {
        private BehaviorType _type;
        
        public BehaviorType Type
        {
            get
            {
                return _type;
            }
        }

        public virtual Vector3 CalculateSteering(SteeringEntityInfo entity)
        {
            return Vector3.Zero;
        }

        public Steering(BehaviorType type)
        {
            this._type = type;
            SteeringState = SteeringState.Active;
        }

        public SteeringState SteeringState
        {
            set;
            get;
        }
        public void EnableSteering()
        {
            SteeringState = SteeringState.Active;
        }
        public void DisableSteering()
        {
            SteeringState = SteeringState.Innactive;
        }
    }
}
